
#MEDAL OF HONOR RISING SUN PC BUYING PS2#
Visually, Rising Sun is - obviously - markedly different from previous Medal of Honors, and the team appears to be having no trouble coping with the dramatic change in climate and terrain, rendering a dense undulating jungle environment on the PS2 with some style. Another section tasks the player with derailing an oncoming train by causing an obstruction on the track, and gives the team room to deliver a more cinematic experience.

During our mini sortie, one typical example was the ability to push a large boulder down the side of a hill, causing a passing convoy to dramatically explode. The number of scripted events has received a massive increase in Rising Sun, with around 300 making it into the game - ten times more than Frontline according to Cross. This time around, however, Cross promises the character development will be far stronger. In previous MOHs, you'd rarely build up any affinity for AI buddies, as they'd either be cannon fodder or only accompany you for brief sections of one mission.

Halfway through the River Kwai level you hook up with a pair of friendlies an area Cross insisted has been improved since Frontline. The aiming system - possibly the most frustrating element of Frontline - has mercifully been given an overhaul, with a noticeably less erratic and more sensitive system that while not yet in the TimeSplitters realm of slickness was nevertheless a step in the right direction. Certainly, in our brief play-test it was well advised to avoid close conflict wherever possible, lest you get a bayonet in the face. In terms of AI, Cross indicated that the enemies in Rising Sun would adopt a far more aggressive "rushing" tactic than the Nazis in Frontline, and that hand to hand combat would be particularly deadly. Set in a Thailand jungle near the river Kwai, and the level gave a good indication of EA's intention to improve the AI, increase the emphasis on your buddies, and increase the scripted events while making the game a less linear experience than previous MOHs. The as- yet untitled second edition, meanwhile, aims to reflect a different side of the conflict and puts you in the boots of Donny, post capture.ĭesign director for the project Chris Cross (yeah, he knows), walked us through the eighth level (out of 10 in total) of the PS2 version, which he indicated would be used as the demo before its release later this year. Medal of Honor: Setting Sun?Ĭomprising of ten missions of Pacific Theatre based combat, from 1941 to 1944, the game is to be released in two overlapping editions that tell the story from differing perspectives the first will be released later this year and follows the events surrounding Joe Griffin, who survives the surprise attack on Pearl Harbour and leads the assault of Guadacanal alongside his brother Donny until they get separated at an early stage in the conflict.

Get over it.Īnd with that cleared up, allow us to deliver the latest of our Camp EA reports, this time delving into the world's first playable build of Medal of Honor: Rising Sun, another spectacular World War II inspired FPS. Yeah, we know Eurogamer should come with a "sponsored by EA" logo this week, but it's not our fault that the US behemoth happens to make the most commercially successful games in the business.
